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erik :]

[Suggestion] » T Items in TTT

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Posted (edited)

We definitely have too many, and a lot don't work very well. Highlighted in red means I think they should be gone, and though some may work well and be fine, my suggestions are based on the fact that we need less of better quality and use. I'm just making this post to start the conversation, so input is very much so needed. (shoutout to @sleepy for making the list of items I used)

items:

  • blackout
  • bullets
  • jihad
  • decoybody
  • decoytele
  • dropweapons
  • fakebody
  • fakename
  • healthshot
  • hurtshot
  • iceknife
  • knockout
  • martydom
  • missiles
  • nvg
  • parachute
  • poison smoke
  • random tele
  • revive
  • silent awp
  • sprint
  • shield
  • taser
  • teleporter
  • tripmines
  • turret
  • onehit knife
  • blackhole

 

View full suggestion

 

Edited by erik :]

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Random tele is used a lot as of the current iteration of TTT.

Personally that one is fine, but all the others should be removed yes.

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Posted (edited)

Random teleport is pretty useful, and it draws less suspicion than decoy tele. Also remove decoy body because it's pretty much useless.

Edit: Nobody uses martyrdom either, so that can probably go.

Edited by Trumpet

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I like most of this except removing random tele, I say we keep it. Fakename also isn't possible since we are rocking mp_playerid 0.

@redderfry Input? 

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Posted (edited)

i'm fine with removing all the ones you highlighted red except for random tele.

Im also down for turret to be removed... things pretty much useless since it nerf

like diamondz said fake name is useless so gettem outta here

Edited by redderfry

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Posted (edited)

Don't remove any of the TP items. Decoy and random teleport are useful item for  escape if the  T is in a bad situation.

Some more items that aren't listed but should be removed is

  • Fake ID. ID in general is a useless item that no one buys and does nothing.
  • Maybe remove radar. It isn't a very useful way of finding/tracking players  especially when we have tracer which does a better job of hunting down traitors.
  • Ice knife isn't really useful because it doesn't kill your target. really only good if u want to freeze someone to kill others first, but i don't really see the use, nor do people use it. the ice bullet is much more useful then ice knife and you can freeze more than one target because u get multiple bullets.
  • TA-Grenade is pretty bad item that should also be removed and was removed before the servers shut down.
Edited by Planty

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yo jump off a cliff and random tp do not ruin one of the funniest things in ttt everything else can go

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can u keep fire bullets thx

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I only put random tp on the list because I heard it was having some issues where players would get teleported to dead bodies then die. I jumped the gun a bit my bad.

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7 minutes ago, erik :] said:

I only put random tp on the list because I heard it was having some issues where players would get teleported to dead bodies then die. I jumped the gun a bit my bad.

Oh yeah, I can look through the plugin and try to fix it.

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Random TP should no longer TP with ragdolls.

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remove one hit knife, only baddies use it. 0 counter play. 

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Posted (edited)

I would like to see missiles added they're really fun to use.

 

edit: in older versions of ttt if you bought armor and survived the round you would keep your armor. I would like that to be added if at all possible, if the community is ok with that.

Edited by Pink Princess

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23 hours ago, Pink Princess said:

I would like to see missiles added they're really fun to use.

Last page of T shop. 

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Posted (edited)

I’d say the bullets are fine and they’re fun to use personally.  They aren’t overpowered either. 

Edited by Azecko

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@redderfry can you confirm all the right items have been enabled/disabled so I can close this suggestion :blini:

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Enable bullets, every seems to want them back.

Besides that I can confirm 

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Can we add back Decoy tele and Poison smoke, just put them on the last page, Decoy tele is useful especially if Random tele is being removed and poison smoke is fun for my 4am Auschwitz roleplaying

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12 minutes ago, Мalala said:

Can we add back Decoy tele and Poison smoke, just put them on the last page, Decoy tele is useful especially if Random tele is being removed and poison smoke is fun for my 4am Auschwitz roleplaying

We still have random tele and I’m pretty sure we still have decoy teleporter and poison smoke was remove because it wasn’t working. If we can get it to work we can surely add it back.

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remove the fucking id (2000 credits) from innocent shop 

and if its in traitor shop remove it also, ty

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13 hours ago, redderfry said:

We still have random tele and I’m pretty sure we still have decoy teleporter and poison smoke was remove because it wasn’t working. If we can get it to work we can surely add it back.

Decoy teleporter works i used it before.

Edited by Planty

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Blackout is a cool concept but it blacks out the person who bought it's screen, making it pretty useless and expensive

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