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[Suggestion Tracker] » JB Suggestions/Bugs

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Bugs:

1. Add a fake nav file generator so newly added maps won't crash the server when generating navigation meshes. https://forums.alliedmods.net/showthread.php?p=2069582

2. On jb_minecraft_hb_edit, no one will spawn in the cell with the breakable wall. I'm unsure if this is intentional, but I believe it was previously fixed using spawntools 7.

3. Team scores reset every round. Comment out round_start event //void SetTeamScore(int index, int value) (existing bug tracker)

4. VIPs can talk while dead (existing bug tracker)

5.  After some LRs the CT won't receive their appropriate guns after winning the LR. This is confirmed to happen on gun toss and I assume this is because after the CT throws their gun, they are given their guns back immediately, but when the LR ends they are stripped and won't get their guns back.

6. Gun plant messages aren't working. There should be a chat popup when a CT gun plants a T and the weapon should not be removed.

 

Suggestions:  

1. Reorder warden menu to:

vu6n5uhz.png

2. Add a working stop music plugin: https://cdn.extacy.cc/public/stopmusic.smx (requires dhooks)

3. Let the warden use sm_hz instead of typing sm_healzone

4. New players should have to wait 30 minutes spent alive before joining CT, and a one time menu popup confirming they have read the JB rules. (start tracking this time maybe 1 week in advance or allow admins to remove this timer to allow regulars to join CT without having to wait)

5. When a warday is called, add a list of predefined locations on the map for the warden to choose (E.g. climb, surf, death create etc). Automatically teleport the Ts to armory. (I can make an example plugin soon)

6. Change the hot potato LR's music to something other than wildwest.


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Posted (edited)
4 hours ago, Extacy said:

When a warday is called, add a list of predefined locations on the map for the warden to choose

Wouldn't this have to be made for every map then? Not every map is going to have the same games. Otherwise nice job. I think Operator perms should have access to spawntools. We did at least unless that got taken away too.

Edited by Alex

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2 hours ago, Alex said:

Wouldn't this have to be made for every map then? Not every map is going to have the same games. Otherwise nice job. I think Operator perms should have access to spawntools. We did at least unless that got taken away too.

I can put in spawn tools soon.

I feel like the location teleport is more work than it’s worth. Just walk to the location lol. Also the operator(or supers) would have to go through every single map making locations. 

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Posted (edited)

Add https://github.com/Extacy/Redie-Improved

 

Existing bug trackers that need attention:

1. https://skynetgaming.net/forums/topic/11810-bug-tracker-»-jb-rebellers-on-a-freeday/

2. https://skynetgaming.net/forums/topic/11606-suggestion-tracker-»-jb-rebel-lr/  - Use player's !guns preference when giving gun. Give 100hp plus 75hp for each CT that is alive. Beacon the T.

3. https://skynetgaming.net/forums/topic/11341-bug-tracker-»-jb-»-sm_stealth/  - I think the only way to fix this is to add it to the JB Plugin

4. https://skynetgaming.net/forums/topic/12435-bug-tracker-»-jb-team-round-wins/

 

On 7/1/2019 at 10:13 PM, Extacy said:

Bugs:

1. Add a fake nav file generator so newly added maps won't crash the server when generating navigation meshes. https://forums.alliedmods.net/showthread.php?p=2069582

2. On jb_minecraft_hb_edit, no one will spawn in the cell with the breakable wall. I'm unsure if this is intentional, but I believe it was previously fixed using spawntools 7.

3. Team scores reset every round. Comment out round_start event //void SetTeamScore(int index, int value) (existing bug tracker)

4. VIPs can talk while dead (existing bug tracker)

5.  After some LRs the CT won't receive their appropriate guns after winning the LR. This is confirmed to happen on gun toss and I assume this is because after the CT throws their gun, they are given their guns back immediately, but when the LR ends they are stripped and won't get their guns back.

6. Gun plant messages aren't working. There should be a chat popup when a CT gun plants a T and the weapon should not be removed.

 

Suggestions:  

1. Reorder warden menu to:

vu6n5uhz.png

2. Add a working stop music plugin: https://cdn.extacy.cc/public/stopmusic.smx (requires dhooks)

3. Let the warden use sm_hz instead of typing sm_healzone

4. New players should have to wait 30 minutes spent alive before joining CT, and a one time menu popup confirming they have read the JB rules. (start tracking this time maybe 1 week in advance or allow admins to remove this timer to allow regulars to join CT without having to wait)

5. When a warday is called, add a list of predefined locations on the map for the warden to choose (E.g. climb, surf, death create etc). Automatically teleport the Ts to armory. (I can make an example plugin soon)

6. Change the hot potato LR's music to something other than wildwest.

 

View full suggestion

 

@ Diam0ndz

Has any of the above been done yet? I'm down to help out with any

Edited by Extacy

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7 hours ago, Extacy said:

Add https://github.com/Extacy/Redie-Improved

 

Existing bug trackers that need attention:

1. https://skynetgaming.net/forums/topic/11810-bug-tracker-»-jb-rebellers-on-a-freeday/

2. https://skynetgaming.net/forums/topic/11606-suggestion-tracker-»-jb-rebel-lr/  - Use player's !guns preference when giving gun. Give 100hp plus 75hp for each CT that is alive. Beacon the T.

3. https://skynetgaming.net/forums/topic/11341-bug-tracker-»-jb-»-sm_stealth/  - I think the only way to fix this is to add it to the JB Plugin

4. https://skynetgaming.net/forums/topic/12435-bug-tracker-»-jb-team-round-wins/

 

@ Diam0ndz

Has any of the above been done yet? I'm down to help out with any

I’ll look into all those over the span of the next few days. I already looked for SetTeamScore in every part of the JB plugin but couldn’t find it. So I’m assuming it’s either another plugin or @ Rachnushas it set a server property. 

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-Added Spawn Tools 7

-Added Nav Generator

9 hours ago, Extacy said:

-Freeday in days menu no longer exists cause it's useless

-Now uses player's !guns preference when giving out  guns. Gives out 100hp plus additional 75hp for each CT that is alive

-Added Natives for stealth and edited JB plugin to only show the switched teams message if it wasn't due to stealth

-I still don't know why it's not adding to each team's score on a win since  SetTeamScore is not being called nor can I find any gamerules/properties being set. For now, I'm manually adding one to each team's score when they win a round.

-I fixed VIPs can talk while dead a while ago

-CTs should now always get their guns back after an LR if they survive

-Chat messages for gunplant should be working fine, made it so the weapon doesn't get destroyed

-How the menu items are ordered are based on which plugins of JB loads first. There are multiple solutions to this, I will work on it in the next couple days

-Added MG's stopmusic plugin

-Added sm_hz as an alias to sm_healzone

-Timetracker coming soon^tm so once thats implemented I can easily make it so they have to wait before joining guard team

-Will work on predefined locations in the coming days

-Someone send me good hot potato music pls & tank :)

@Extacy

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Suggestions:

1. Whenever a day is called, all players should respawn and their health should be set back to 100.

2. Ts should have their gang's tag set on the scoreboard

3. Do not disable last CT when LR hits. Rather, let the CT decide if they want to kill them or not.

4. trigger_hurt should be disabled on dodgeball LR so players can't heal. I can find the entprop soon to test if the trigger is healing or hurting the player. Another solution is to set each player's health back if their hp is above 1 when they throw their decoys.

Bugs:

1. Gangs seem to reset every map (E.g. Player leaves gang then joins a different gang. Next map they are reset to their original gang.)

2. If you drop your gun in noscope duel then pick it back up, you can then scope in.

3. This needs confirmation but I remember sometimes on noscope duel, if you won as a T you would keep an awp that had 99 bullets after the LR ended.

4. On some days (I think warday or jihad) CTs will be teleported to 0 0 64. Unsure why this occurs.

 

I'll work on warday locations soon since I'd be the one going through each map and setting each location.

I updated my Rede to disable speed + bhop when a day is called. Still needs to be tested.  (https://github.com/Extacy/Redie-Improved/tree/sng-jailbreak?files=1)

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