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proobs

ZE Classes

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Posted (edited)

Hey everyone,

So pretty soon we're going to be releasing our very own ZE server, thanks to @ Rachnus, and we need you guys' input on what classes there should be, and how they should be setup. 

Classes are basically just what differentiate zombies from eachother, and help to make the gamemode a little more enjoyable.

Currently we can have different models, knives, transparency, napalm burn time/slow down, fov, immunity (more on that below), fall dmg, health regen, health regen interval, health regen amount, speed, knockback, knockback resistance, and gravity for zombies ( & some of these are for humans too, but I'm not entirely sure if we should have human classes as well). 

Please be creative and don't post something that is insanely overpowered, because then it won't be added!

Quote

immunity mode: (some are human only some are zombie)

          none = instant infection 

           kill = instakill instead of turning into a zombie

          full = zombies are immune to knockback and damage, humans cant be infected until their health drops below 0 

          damage = zombies are immune to damage from humans and grenades, but still get knockback

          delay = infection is delayed for a certain amount of time

          shield = humans are shielded against infection for a few seconds & zombies have reduced knockback for a few seconds as well

 immunity amount: (human only & depends on mode)

          infect: amount of dmg it should take 

          delay: number of seconds infection is delayed

           shield: number of seconds shield is active

immunity cooldown: (cool downs for immunity actions depending on mode)

         delay: number of seconds delay is reduced every time a zombie attacks

          shield: number of seconds player has to wait before the shield can be used again

 

 

Edited by proobs

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Fast zombie : Increased speed(obviously), Less health than normal zombie, increased knockback?
Crawler zombie: Less health than normal zombie, less speed ofc, no legs:v
Tank zombie : Increased health by alot, decreased speed, increased knockback
Hunter zombie?: Has an ability to leap a short distance every somewhat seconds, decreased health.
Ghost zombie: Has an ability to go invisible for 1-2 seconds, decreased health, increased knockback

Half these are some left for dead shits and obviously could be balanced better but just ideas! 

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@ proobs maybe post what some default classes are in the public ZE config so we can get something to base it off of. Don't wanna launch the server too off-base from what ZE regulars are familiar w/

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2 hours ago, August said:

@ proobs maybe post what some default classes are in the public ZE config so we can get something to base it off of. Don't wanna launch the server too off-base from what ZE regulars are familiar w/

 

6 hours ago, Diam0ndz said:

Also, here is some existing values that you can see for default zombie/human class: https://pastebin.com/raw/wM9wtjHy

 

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