Jump to content
  • Create New...

[Map Dev Thread] - Chemical Plant II - RELEASED

Recommended Posts

This map has been released!


I am just posting these pictures as status updates don't work well for this. 

Here are some screenshots of my in-development map for TTT Chemical Plant 2.

No release date will be given. I am doing a little bit at a time when I feel inspired.

Development photos from the start of the project:







  • Fix spawns
  • Texture the map fully
  • Finish walls (there are a lot of missing walls still)
  • Add / code secret into map (for a hint, see picture 4)
  • Redo skybox and lighting
  • Add more weapons to map
  • and more...

Would this map work well with other servers? I honestly don't know how the other servers would work, but please let me know. I might make a compatible version if it would work out for other servers (e.g. Deagle, AWP, etc.)

Thanks. Keep on dreaming in 2020! - Warden Frostwater

Edited by Warden Flamewater
Link to post
Share on other sites

January 14th development update:




What was done in this developer update:

  • The secret targets have been placed in the map. There are 5 total - break all 5 to access a secret room on the map!
  • Added a couple roofs and fixed some holes in the walls

Still left to do:

  • Change skybox
  • Better lighting styles
  • Finish texturing areas not textured
  • Finish all open areas (in the original Chemical Plant, only a portion of the map is outdoors, the rest are indoors)
  • Add more weapon drops
  • Carve and model a hallway not yet pictured

I feel by relaying development updates, it inspires me and also tells the community that I'm still working on the map.

I think I'll do the same for Icebark Minigolf Park, AWP/Deagle/TTT Icebark City (new name for Winter Bay), and an unannounced project (may be delayed to 2021 depending on my real life + job I'll be getting this year)

Link to post
Share on other sites

January 21st Development Update:

This was a slow week in progress, but I'm still putting some time (slowly) on it with all these new releases coming in.

I am really hoping that this will turn out to be one of my best works to date, I really enjoyed this map on the original TimeSplitters, and I feel by remaking it from scratch, with some additions (like the secret room and targets) that it will be played fairly often. It's got lots of corridors for ambushing and hiding too, but it is small enough that camping isn't viable on this map.

Here are this week's images:


1) This might tell you something won't it?


2) Ladders remade to wooden ladders, complete with the correct way of building ladders in CS:GO (the ladder invisible texture, not the func_ladder - func_ladder is outdated and only used in CS:S, GMod, etc.


3) A redesigned room that houses the secret target breakables. The red textures will give hints on where to find each of the targets on the map (when I finish making those textures).


4) The balcony on a previous week now has a glass pane for the outdoor view and extends to the roof of this room now. Glass panes are breakable while the metal isn't.

NOTE: There is NO Developer Update for this map next week. There are 2 major game releases that I will be using my time on, Warcraft 3: Reforged (Tuesday January 28, 2020) and Cook, Serve, Delicious 3 (Wednesday January 29, 2020).

Until then, I'm going to keep chipping away at these updates when I can. The next one will be after Super Bowl Sunday (February 2, 2020) at some point during that week (and if not, the following week). I can't tell you but the next one will lead to the potential map's completion, hopefully.

Edited by Warden Frostwater
may not have a dev update this week
Link to post
Share on other sites
  • 1 month later...

I'm sorry for bumping this post from January 21st, but due to real life problems I faced in February and now entering March, I haven't been able to provide weekly updates.

Map will still be coming at some point, a big release thread will appear sometime in the coming weeks/months.

I already spoke to @Klitch and @redderfry about what's been happening, they both understand.

I cannot provide any more weekly updates until release from this point onward, though.

Edited by Warden Frostwater
Link to post
Share on other sites
  • 4 months later...

I'm sorry for bumping this map post. I know I haven't been posting updates since March 2nd, 2020, but a ton of stuff happened, ranging from Coronavirus (COVID-19) to all sorts of appointments. I have done what most couldn't do in real life after being a true survivor.

The Chemical Plant 2 map isn't dead! It's on it's way!

Here are some map screenshots from the Hammer Editor (not in-game, I don't want to rebuild certain parts without confirming it won't break the flow of the map)

1st Screenshot: Exterior from 2nd Floor Bridge (way more textured then March's last post)

2nd Screenshot: Map Secret from breaking 5 targets around the map

3rd Screenshot: A new area that wasn't featured in a previous map development post (unfinished)

4th Screenshot: Another exterior shot, but from Ground Floor (unfinished)




I know what some of you are thinking: What's taking so long??

Let me tell you something: The last 4 months I have felt uninspired due to a mixture of real life stuff, and Coronavirus stuff. It has been a pretty harsh time in my life, and I hope you all can understand. These maps will be launched as soon as possible. At least the next 3 weeks are not as badly impacted as the previous weeks were.

The maps are still going to be released. Thank you!

- Warden Flamewater (until November 30, 2020)

Link to post
Share on other sites

Create an account or sign in to comment

You need to be a member in order to leave a comment

Create an account

Sign up for a new account in our community. It's easy!

Register a new account

Sign in

Already have an account? Sign in here.

Sign In Now