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Extacy

Server Operator
  • Content Count

    532
  • Chatbox Msgs

    251
  • Joined

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Profile Song

6 Followers

About Extacy

  • Rank
    Server Operator - JB
  • Birthday September 25

Contact Methods

  • Website URL
    https://extacy.cc

Profile Information

  • Gender
    Male
  • Location
    New Zealand
  • Interests
    You ;)
  • Main SNG Server
    Jailbreak

Recent Profile Visitors

1859 profile views
  1. Bugs: 1. Add a fake nav file generator so newly added maps won't crash the server when generating navigation meshes. https://forums.alliedmods.net/showthread.php?p=2069582 2. On jb_minecraft_hb_edit, no one will spawn in the cell with the breakable wall. I'm unsure if this is intentional, but I believe it was previously fixed using spawntools 7. 3. Team scores reset every round. Comment out round_start event //void SetTeamScore(int index, int value) (existing bug tracker) 4. VIPs can talk while dead (existing bug tracker) 5. After some LRs the CT won't receive their appropriate guns after winning the LR. This is confirmed to happen on gun toss and I assume this is because after the CT throws their gun, they are given their guns back immediately, but when the LR ends they are stripped and won't get their guns back. 6. Gun plant messages aren't working. There should be a chat popup when a CT gun plants a T and the weapon should not be removed. Suggestions: 1. Reorder warden menu to: 2. Add a working stop music plugin: https://cdn.extacy.cc/public/stopmusic.smx (requires dhooks) 3. Let the warden use sm_hz instead of typing sm_healzone 4. New players should have to wait 30 minutes spent alive before joining CT, and a one time menu popup confirming they have read the JB rules. (start tracking this time maybe 1 week in advance or allow admins to remove this timer to allow regulars to join CT without having to wait) 5. When a warday is called, add a list of predefined locations on the map for the warden to choose (E.g. climb, surf, death create etc). Automatically teleport the Ts to armory. (I can make an example plugin soon) 6. Change the hot potato LR's music to something other than wildwest. View full suggestion
  2. Bugs: 1. Add a fake nav file generator so newly added maps won't crash the server when generating navigation meshes. https://forums.alliedmods.net/showthread.php?p=2069582 2. On jb_minecraft_hb_edit, no one will spawn in the cell with the breakable wall. I'm unsure if this is intentional, but I believe it was previously fixed using spawntools 7. 3. Team scores reset every round. Comment out round_start event //void SetTeamScore(int index, int value) (existing bug tracker) 4. VIPs can talk while dead (existing bug tracker) 5. After some LRs the CT won't receive their appropriate guns after winning the LR. This is confirmed to happen on gun toss and I assume this is because after the CT throws their gun, they are given their guns back immediately, but when the LR ends they are stripped and won't get their guns back. 6. Gun plant messages aren't working. There should be a chat popup when a CT gun plants a T and the weapon should not be removed. Suggestions: 1. Reorder warden menu to: 2. Add a working stop music plugin: https://cdn.extacy.cc/public/stopmusic.smx (requires dhooks) 3. Let the warden use sm_hz instead of typing sm_healzone 4. New players should have to wait 30 minutes spent alive before joining CT, and a one time menu popup confirming they have read the JB rules. (start tracking this time maybe 1 week in advance or allow admins to remove this timer to allow regulars to join CT without having to wait) 5. When a warday is called, add a list of predefined locations on the map for the warden to choose (E.g. climb, surf, death create etc). Automatically teleport the Ts to armory. (I can make an example plugin soon) 6. Change the hot potato LR's music to something other than wildwest.
  3. Long time player and knows the rules well. However I'd like to see you talking in chat more. Regardless +rep. (get a mic pls)
  4. @Sunless You're a good admin and you seem very passionate about JB, just I feel it would be best if you gained a little more experience on admining the server. Good luck, regardless. :) (leaning towards a +rep)
  5. @ August I looked into the issue when uploading files above 100mb, I get an nginx 413 Request Entity Too Large response. Looking at phpinfo(), upload_max_filesize and post_max_size are both set to 100M I'm not the most knowledgeable on this, but a possible fix is to: 1. Modify nginx.conf and set variable: client_max_body_size 175M; 2. Modify php.ini and change the following variables: post_max_size = 175M upload_max_filesize = 175M
  6. -maxdownloadfilesizemb is a launch parameter that players need to manually add to their csgo launch options (not the server). This obviously is not a viable fix. Still having issues with uploading files above 100mb, so I can't upload the uncompressed jb_dystopian_b5.bsp for the server to fallback to. (or the other maps I've been trying to add)
  7. Can't confirm anything right now, but -maxdownloadfilesize 150 (the N is substituted) looks like a launch parameter for clients. Csgo automatically falls back to the uncrompessed .bsp, so a quick fix is to edit the cronjob to not delete the .bsp using bzip2 -k <file> (-k is the command line option you need)
  8. @ August Maps that are above 150mb should not be compressed with bzip2. (DecompressBZipToDisk : 'maps/jb_dystopian_b5.bsp.bz2' too big (max 150.0 megabytes, use launch option -maxdownloadfilesizemb N to override).
  9. Yeah, there definitely isn't a need in banning renaming Ts entirely, and we already have a rule against overly complicated trap orders (such as excessively renaming Ts) "Wardens may use trap orders to trick terrorists, but excessively complicated orders are not allowed." ^ this
  10. Extacy

    Course Server poll

    Although I like course, it's a dead gamemode in 2019
  11. 1. After trying to upload some maps onto JB, I noticed that maps uploaded through the Admin Panel are not compressed using bzip2. You can see this is the case with all of the recently uploaded TTT maps as well. 2. Maps that are larger than 100mb are stuck at 1% uploading, if even uploaded at all. To confirm this, I created two fake .bsp files with different sizes: 99mb and 101mb. Sure enough, the 99mb map uploaded perfectly, but the 101mb file did not get passed 1%, which leads me to think the map isn't even being attempted to be uploaded at all. 3. It would also be best to automatically copy a fake nav file for each time a map is uploaded. This would solve the issue where maps crash the server when the navigation mesh is being generated. View full bug
  12. 1. After trying to upload some maps onto JB, I noticed that maps uploaded through the Admin Panel are not compressed using bzip2. You can see this is the case with all of the recently uploaded TTT maps as well. 2. Maps that are larger than 100mb are stuck at 1% uploading, if even uploaded at all. To confirm this, I created two fake .bsp files with different sizes: 99mb and 101mb. Sure enough, the 99mb map uploaded perfectly, but the 101mb file did not get passed 1%, which leads me to think the map isn't even being attempted to be uploaded at all. 3. It would also be best to automatically copy a fake nav file for each time a map is uploaded. This would solve the issue where maps crash the server when the navigation mesh is being generated.
  13. Extacy

    Didgeridoo

    https://www.youtube.com/watch?v=1_oK076OApk
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