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Extacy

Server Operator (JB)
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Everything posted by Extacy

  1. Happy Birthday!

  2. Happy Birthday!

  3. Happy Birthday!

  4. Happy Birthday!

  5. Happy Birthday!

  6. Happy Birthday!

  7. Happy Birthday!

  8. Shouldn't be refreshing cache anymore, tried it on JB a couple of days ago and caused some issues
  9. Suggestions: 1. Whenever a day is called, all players should respawn and their health should be set back to 100. 2. Ts should have their gang's tag set on the scoreboard 3. Do not disable last CT when LR hits. Rather, let the CT decide if they want to kill them or not. 4. trigger_hurt should be disabled on dodgeball LR so players can't heal. I can find the entprop soon to test if the trigger is healing or hurting the player. Another solution is to set each player's health back if their hp is above 1 when they throw their decoys. Bugs: 1. Gangs seem to reset every map (E.g. Player leaves gang then joins a different gang. Next map they are reset to their original gang.) 2. If you drop your gun in noscope duel then pick it back up, you can then scope in. 3. This needs confirmation but I remember sometimes on noscope duel, if you won as a T you would keep an awp that had 99 bullets after the LR ended. 4. On some days (I think warday or jihad) CTs will be teleported to 0 0 64. Unsure why this occurs. I'll work on warday locations soon since I'd be the one going through each map and setting each location. I updated my Rede to disable speed + bhop when a day is called. Still needs to be tested. (https://github.com/Extacy/Redie-Improved/tree/sng-jailbreak?files=1)
  10. Definitely going to make an effort to balance the day before we go ahead and just completely remove it. I would like to combat camping by allowing zombies to have a chance at infected players that are camping rather than introducing a rule. Having a rule that disallows camping would likely make it very unfair for humans. I was thinking possibly adding a sort of 10-15 second "rampage mode" that would occur 2-3 times during the day that disables, or at least reduces, the knockback and aimpunch of zombies. If anyone has suggestions chuck em in here https://skynetgaming.net/forums/topic/13996-suggestion-»-jb-infected-day-suggestions/
  11. Add game_text (text on screen) for how many are infected + how many are still alive. Zombies should be respawned when they die. Players should receive bonus credits (I'm thinking 10) for killing zombies/infected humans Players should not be able to pickup or drop their weapons. Add an outline for Humans if you're close to them (Similar to how it works for the Warden)
  12. Add game_text (text on screen) for how many are infected + how many are still alive. Zombies should be respawned when they die. (and also players that connect midway through the day should spawn as a zombie). Players should receive bonus credits (I'm thinking 10) for killing zombies/infected humans Players should not be able to pickup or drop their weapons. Add an outline for Humans if you're close to them (Similar to how it works for the Warden) View full suggestion
  13. Happy Birthday!

  14. Extacy

    Happy Birthday!

  15. Happy Birthday!

  16. Happy Birthday!

  17. Happy Birthday!

  18. >:(

    edoot: okay it was fixed noice

  19. We recently added a new stopmusic plugin, so I'm assuming that it's not working correctly @ Diam0ndz
  20. Aye I don't wanna be a dick, but it's really not worth decompiling and recompiling a map for such minor changes.
  21. Noticed this too, I think there might have been a menu that shows up infront/after drules
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