Right now, TTT has a major problem, and that problem is RDMing. The problem is not people RDMing (while its still a big issue), but people being accused of RDMing when they didn't. There are multiple occasions when I have been accused or even been slainfor RDMing when I was following the rules completly. For example, one time I was playing on the map dolls, I was outside of vents, and there was someone inside vents that was visible from the outside. I saw the person shoot his gun and heard someone die in the direction he was shooting. I swiftly ran inside vents in under 3 seconds, saw the un-id'd dead body, and procceded to shoot the killer (who was a traitor). (The rules strictly say that "If you hear someone kill a player, you have ≤ 3 seconds to be on the scene in order to kill them"). After all of this evidence, I was still called out for RDMing, and even may of been slain. There are also a good amount of other times that something like this happened to me. I have also seen the same thing happen to other players, too. The problem isn't the rules, but the mindset most of the players have. Most players in the TTT community think that "if you didn't see the bullets hitting the body of the player that the traitor killed, then its not enough evidence," even though that the rules clearly state that if you hear the traitor shoot the victim, then you have 3 seconds to go into the room, see the body, and start shooting the killer.
I am making this thread to put light on this issue, and have the TTT community understand this not very understood and extremely important rule.
And for referance, heres the rule im talking about:
Killing someone without directly seeing them commit an action. (example - Player hears another player get killed with an AK-47 in the room next to him, Player then continues to shoot the next player he sees with an AK-47. This is a Suspicious act, not a reason to kill someone. Player did not visually see the crime.) Using logic on the other hand is allowed. If you hear someone kill a player, you have ≤ 3 seconds to be on the scene in order to kill them, surpassing that time margin allows room for error.