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shots

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shots last won the day on January 6

shots had the most liked content!

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About shots

  • Birthday 12/02/2002

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  • Main SNG Server
    Jailbreak
    TTT

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  1. hby bb

  2. There wouldnt be a "No" option, it would legit just be a menu saying "Respond to the Livecheck" then there would only be one option which is "Yes" @redderfry people could maybe just use radio commands but a plugin would make it easier to keep track of, along with a plugin that means you can check logs for it (im not sure if you can check logs on the server for radio commands correct me if im wrong)
  3. Ik you @'d diamondz but to what I posted thats a perfect fix. OR You could possibly add a /livecheck command where something similar to the detective message that pops up each time you join where it will be sent to all alive players and all they have to do is click "Yes" and it will send a message in chat something like this Alive Players: August shots diamondz redder etc If someone doesn't respond to the live check by clicking "Yes" it either slays them or beacons them (would be better to slay them because they would be breaking a rule if they didnt respond) @ August @ Diam0ndz
  4. Before this is locked and accepted, what happens if the player is gagged? @redderfry would they be KOS'd for not responding in chat IE breaking a rule or would that be an exception if it were to ever happen.
  5. Make it so starting zombie has more health or is invulnerable until he tags someone, to prevent rounds that end instantly when the zombie dies I think this is a great idea, it would help zombie rounds be 100% better so like you said the round doesn't end 10 seconds in. But after he tags someone he should recive more HP then the average zombie (maybe 3000-6000) Add a little more time at the beginning to get where you want 10-15 seconds more should be more then enough green tint for zombies as it is a little intense at the moment Just take it out completely, The fact that your screen goes green makes it aids on certain maps. Maps with alot of green or darker maps for example. There is a bug where zombies will lose their low grav, which makes it a lot harder to play as zombie Devs would have to fix this one Allow players to choose their guns similar to ze Rifles = AK or M4A1(4) Pistols = USP, Glock, P2000 Heavy Weapons = Disabled SMG's = Disabled Along with this allow players to /guns at the start of the round to select there weapons, even though SMG's and Shotguns damage are low at longer ranges, The closer you get the more damage you are taking at a faster rate and the more you get aim punched which can make you mess up jumps in climb for example if people are camping up there. Possibly give zombies a little more health, i feel like 1000 is a little low The amount of health that is considered low is completely dependent on the amount of players there are shooting the zombies If theres only a few players 1000 health is actually alot, But the more players you have shooting at you the smaller amount 1000 HP looks like. Possibly add a ratio where 750-1000 is the default amount of HP and for every 1 player there is more you get like 50-150 more HP. Something that you didn't add that I think would be pretty cool is every time a player is turned into a zombie ALL alive zombies get a given amount of HP that should be voted on by the community.
  6. Even though I don't play deathrun and when I did I never really fully understood the enjoyment of the gamemode heres my POV on to bring deathrun back on not. Positives: 1. Gives SNG another server to obtain new and old playes that enjoy playing deathrun 2. To my knowledge there aren't really any solid deathrun servers out there right now, and if enough work is put into SNG deathrun I think it may be able to become one of the most populated DR servers. 3. Admins - Now this one is sorta meh but another positive is that ALOT of SNG's server admins, supers etc applied for staff or even stuck around because of deathrun. Without deathrun we wouldn't have alot of the admins we do now. 4. Judging from viewing this thread, and the few times I hopped on DR when it was still a thing. Even if its not much there is a small part of SNG that enjoys and will continue to play deathrun whether it was 3 players or 16 players (point is some people on SNG show extreme dedication to DR for example @ Diam0ndz @wooper etc) 5. Keeps all the DR players off JB and TTT smh <3 6. I'll edit more if I see any posted on the thread just to get them all in one place. Negatives: 1. Very possible that if not done correctly the server could just die out immediately upon it coming back 2. Whilst many people like deathrun and will play it, almost the same amount if not more dislike it and wouldn't bother touching it. Since it's a very specific taste of gamemode 3. I'll edit more if I see any posted on the thread just to get them all in one place Even though I don't play deathrun I think it would be cool to see some changes to the gamemode that make it slightly different and more entertaining for non deathrun players, for example. 1. I saw someone mention possibly merging servers (SK + DR together) which IMO is overall a horrible idea but, if maybe you add a special round in DR where you get scouts and 500 HP and can noscope people whilst doing the course that could be pretty cool 2. Like on JB when there is 6 or more players needed to pick up drugs, On deathrun maybe something similar could happen where there needs to be atleast 6 people and first to complete the course gets 10-50 credits or something along those lines. 3. This one is almost completely dependent on Owners but ima put it here anyway, Top deathrun player (judged by kills or courses completed idk) receives a month of VIP at the end of every few weeks or something (this would possibly encourage people to play deathrun more for the free VIP and in the end helping populate the server) once again like everything i post sry if its worded badly because i typed it out pretty fast.
  7. def one of the most fun events ive seen you do keep up events like these
  8. Even if they can take the slays off im pretty sure he would be referring to the times when there are no admins on so they are slayed for no reason.
  9. shots

    Sharking

    No, it was never allowed in the first place, and even whilst it wasn't allowed when it was used it was mainly used for the CT's to be as kill hungry as possible and people legit fought over who gets to be the shark. It ruins the game experience for new players and even some experienced players in the fact that there was a chance they probably could of caught up. If they mistakenly missed one or 2 jumps. An easy fix to still have something like sharking but not having it in the game would be for the warden to say you need to be part a specific part of the minigame by a certain time or you are KOS. (what ive done a few times)
  10. shots

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